using UnityEngine;

namespace NL.Advanced
{

    public class TLUICamera : _OwnerOf<Camera>
    {
        public static Camera MAIN;

        protected override void Awake()
        {
            base.Awake();
            if (MAIN == null)
            {
                MAIN = gameObject.GetComponent<Camera>();
            }
        }
        private void OnDestroy()
        {

        }
    }
}

